Hey Liv, so we had chat a while back about your choice of Thekla and how thinking about its inhabitants etc would offer you more than drawing more images of building sites. For your interest/reference I'm just including a link here to Ren's OGR feedback - which covers similar ground, but does open things up a bit around Thekla's supply chain...
When we spoke about the inhabitants of Thekla, I didn't want you to get to preoccupied with drawing them - rather, I want those ideas to translate into distinctive environments: so you understand the characterisation of your 'architects' or your construction workers or whatever so you can project that character through the environments you depict. This is the challenge - to use the environment to speak for the people who inhabit it; the information needs to be in 'the stuff' and in the composition and in the lighting and in all the bits and pieces, and not 'explained' through a character alone.
In terms of ensuring you're not just 'drawing skyscrapers' I suggest you think really practically about what these structures might look like if they were always being added to - I don't necessarily think that these structures would be neat and tidy, but have more in common perhaps with things like this...
So that sense of 'modules' or 'layers' and 'terraces' - things being built up in sections, and things being built out on, and then those things needing more support, and maybe struts being put in between tall buildings, so people can building between them etc. I think it likely, given this situation, that the lowest levels of any of these buildings would need propping up and support as the weight above pushes down, or the height of the buildings start to see the buildings sloping to one side or whatever. As discussed previously, I think it would be pretty dismal on the surface of Thekla, as the sun might struggle to penetrate down there past all the built up stuff. It might be permanently dusk down there on the streets - I can imagine that those people might need gas masks or oxygen canisters too on account of all the pollution and builder's dust!
So, I'd suggest there's an implied complexity and dysfunction to some of these buildings if they're always being fiddled with. Just in terms of your 'interior shot' - I'd just ask is your choice having as much concept art fun as it could be in terms of this bonkers city?
OGR 05/10/2018
ReplyDeleteHey Liv, so we had chat a while back about your choice of Thekla and how thinking about its inhabitants etc would offer you more than drawing more images of building sites. For your interest/reference I'm just including a link here to Ren's OGR feedback - which covers similar ground, but does open things up a bit around Thekla's supply chain...
https://beaumontanimation.blogspot.com/2018/10/invisible-cities-ogr.html
When we spoke about the inhabitants of Thekla, I didn't want you to get to preoccupied with drawing them - rather, I want those ideas to translate into distinctive environments: so you understand the characterisation of your 'architects' or your construction workers or whatever so you can project that character through the environments you depict. This is the challenge - to use the environment to speak for the people who inhabit it; the information needs to be in 'the stuff' and in the composition and in the lighting and in all the bits and pieces, and not 'explained' through a character alone.
In terms of ensuring you're not just 'drawing skyscrapers' I suggest you think really practically about what these structures might look like if they were always being added to - I don't necessarily think that these structures would be neat and tidy, but have more in common perhaps with things like this...
https://ask.extension.org/questions/379359
https://en.wikipedia.org/wiki/Coral#/media/File:Coral_Outcrop_Flynn_Reef.jpg
https://thespaces.com/gamers-design-brutalist-buildings-on-minecraft/
So that sense of 'modules' or 'layers' and 'terraces' - things being built up in sections, and things being built out on, and then those things needing more support, and maybe struts being put in between tall buildings, so people can building between them etc. I think it likely, given this situation, that the lowest levels of any of these buildings would need propping up and support as the weight above pushes down, or the height of the buildings start to see the buildings sloping to one side or whatever. As discussed previously, I think it would be pretty dismal on the surface of Thekla, as the sun might struggle to penetrate down there past all the built up stuff. It might be permanently dusk down there on the streets - I can imagine that those people might need gas masks or oxygen canisters too on account of all the pollution and builder's dust!
So, I'd suggest there's an implied complexity and dysfunction to some of these buildings if they're always being fiddled with. Just in terms of your 'interior shot' - I'd just ask is your choice having as much concept art fun as it could be in terms of this bonkers city?